Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Oct 11, 2005, 08:39 PM // 20:39   #41
Wilds Pathfinder
 
Mysterial's Avatar
 
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Savio
Arenas doesn't count.
Arenas do count if you're talking about new players - that's where the new players play PvP and is also a good place to get faction for other builds more suitable for 8v8.
Mysterial is offline  
Old Oct 11, 2005, 08:43 PM // 20:43   #42
Teenager with attitude
 
Savio's Avatar
 
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Mysterial
Arenas do count if you're talking about new players - that's where the new players play PvP and is also a good place to get faction for other builds more suitable for 8v8.
Oh, I meant about how crimsonfilms was implying that getting a winning streak with a premade meant it was good in any way. I do Arenas a bit, and the number of Paladins I push around isn't reassuring.
Savio is offline  
Old Oct 11, 2005, 09:16 PM // 21:16   #43
Wilds Pathfinder
 
Join Date: Jun 2005
Default

Quote:
Thanks for comparing premades to a 'taster', because that helps to prove my point. You want them to taste what PvP can be like.
Actually you can win with premades. As I said before, try running the paladin build in random. I have. And a lot of the noob members of my guild. It wins - several times in a row. True for the rest of the most of the premades.

And no I was not talking about existing players either.

Like I said, if premade makes you quit, I don't think it takes a lot to make you quit anyway.

Premade sucks - so what. 99% of the games out there. The other .5? The premades is the best part of the game.
And the last .5%? Who cares.
crimsonfilms is offline  
Old Oct 11, 2005, 09:31 PM // 21:31   #44
Academy Page
 
Join Date: Oct 2005
Guild: Awaiting A Worthy Opponent [RanK]
Profession: E/Mo
Default

jeez people. there is no wonder build, and if there was aNet would nerf it *cough along with everything*. get over it and move on. find a build that works for you and use it.
lanfear is offline  
Old Oct 11, 2005, 09:43 PM // 21:43   #45
Wilds Pathfinder
 
Fantus's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by crimsonfilms
Actually you can win with premades.
Yes, you can - if you know what you are doing and are somewhat experienced in PvP. I purchased a second account lately and - since I didn't have anything unlocked of course - started with premade PvP toon. It was the first time that I actually looked at those premades and the first thought I had was "Are they SERIOUS???". Winning those first couple of matches with the premades was the hardest PvP I ever did. Thankfully I got some faction quickly enough to turn one of the templates into a build that's somewhat useful, which I am now using to farm more faction and work from there. I still think that those premade characters will frustrate a newbie PvPer to no end since they are inferior to practically any builds you are likely to encounter. I think they REALLY need to update those builds and provide new players with something that's actually competitive.
Fantus is offline  
Old Oct 11, 2005, 09:52 PM // 21:52   #46
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

well let me just add that so far Anet has made intelligent skill updates which removed most FOTM's as well as seriously broken builds like spirit spamming (PLEASE no ranting about the updates - thats not the point of my post).

so my reasoning is IF anet can make skill corrections which remove broken skill combos, they clearly 'know their own game'...

which means that when they do post crappy builds like that, its not because theyre so dumb they cant think of better ones.. my guess is since alot of people reading havent played gw, they put the skills with the prettiest pictures so the new guy will be like "WOW i can kill this guy with my sword as well as ressurect all dead allies with light of dwayna!!", and then he skips off to strawberries and buys it or w/e

and the people who already play gw can read them and then make posts like this so we can all sit in a big circle and yell about it
smurfhunter is offline  
Old Oct 11, 2005, 11:16 PM // 23:16   #47
Krytan Explorer
 
tastegw's Avatar
 
Join Date: Mar 2005
Location: SoCal
Profession: E/
Default

im suprised none of you said anything about the war/necro build.

its actually pretty decent when you switch it up some.



this modified version coupled with a team hexing type build would be pretty harsh. i tested this out in comp arenas for about 10 or so runs, and as long as i wasnt shut down, my target couldnt do swat but run.

i think it would make a great interupter and definatly has a chance in tombs.
i picked the sword for "faster" conditions to work out the energy management with victory is mine. you guys should try it out before bashing arenanet on these builds. ^^

i also tried it out with this setup, it works better with the energy management than relying on vim for energy.


Last edited by tastegw; Oct 11, 2005 at 11:47 PM // 23:47..
tastegw is offline  
Old Oct 12, 2005, 02:02 AM // 02:02   #48
Frost Gate Guardian
 
Join Date: Jul 2005
Default

Quote:
I find meteor shower VERY effective shield against warriors, just stand in the middle of it and watch the warriors try and attack... VERY FUNNY!
Actually it's a very bad idea. I play a fire ele and I'll tell you why.

It has a long casting time, giving a huge warning, and isn't very effective unless you have meteor after meteor shower or some sort of snare.

Otherwise, it's rather useless to bring to arena. The groups that really piss me off are the ones that thing arcane echo + meteor shower is a requirement for a fire ele to deal damage.

Quote:
And yes those builds are mediocre at best, but half of you who knows what you are doing should know a some skill changes can make those builds work very well.
The point of a premade is to educate players about the dos and don'ts of PvP. How to be effective, how to use your build, and explain WHY this build works.

The problem with the premades is they suck and very ineffective. Who on earth would bring FIRE STORM to PvP?!

One thing I LOVE to do is make a site where people would submit builds (somewhat professionally written builds), I would test them out, and rate them via mobility, defence, attack, and eng management. Other people would be able to rate the build. The submitter of the build would explain how it works, *why* it works, the flaws, perks, equipment, and possible 'modifications' to the build.

Problem is I doubt anyone will help me.
MarkyX is offline  
Old Oct 12, 2005, 02:10 AM // 02:10   #49
Jungle Guide
 
One and Two's Avatar
 
Join Date: Aug 2005
Default

THE POINT is that there are so many people out there who are CLUELESS that Guild Wars has a fantastic PVP combat system. People who haven't played (and many who do play) thinkn that this is an MMO, which it is definately not. Builds like these, which are decent/updated and not from Beta Weekend, are sure to attract attention to PvP

Last edited by One and Two; Oct 12, 2005 at 02:17 AM // 02:17..
One and Two is offline  
Old Oct 12, 2005, 02:23 AM // 02:23   #50
Wilds Pathfinder
 
Arturo02's Avatar
 
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
Default

Quote:
Originally Posted by Shinsei
And you want to make that time even longer by giving the newbeginners horrible advice? Please explain your logic.......
To your point of bad advice, I agree. Those are bad builds.

My point was that most games, heck even console titles leave a lot of important info out of their manuals. You are pretty much on your own. I think Sim City is the one series of games that did a good job of giving you as much info as they could in their manuals.

And for GW, they could have done way better with the manual, lots of room there. Take out the history crap and replace it with the list of skills and what they do. Not like they didn't have the space. Put the history on the website and then you can use it as a marketing tool.

But, on the other hand, people also need some patience and perseverance as well. I think many people give up too easily or blame others for the mistakes they made.
Arturo02 is offline  
Old Oct 12, 2005, 03:27 AM // 03:27   #51
Wilds Pathfinder
 
Mysterial's Avatar
 
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
Default

Quote:
Originally Posted by MarkyX
The problem with the premades is they suck and very ineffective. Who on earth would bring FIRE STORM to PvP?!
Slightly off topic, but the solution for cases like that isn't to change the build, it's to make the skill in question (Firestorm here) not suck. I was personally stunned that the latest round of balance changes did nothing to the weak damage each second AoEs except to remove Exhaustion from Searing Heat (which still sucks anyway).
Mysterial is offline  
Old Oct 12, 2005, 06:33 AM // 06:33   #52
Black Beast of Aarrrrgghh
 
Makkert's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
Default

from pvp perspective agreed. But somehow I think that certain skills are just explicitly meant for pve, and won't be buffed with balancechanges because of that.
firestorm is an example of that. monsters won't run from a firestorm anyway.
Makkert is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Nightwish Gladiator's Arena 12 Dec 07, 2005 02:13 PM // 14:13
Guild-Hall Messenger The Riverside Inn 2 Aug 05, 2005 09:26 PM // 21:26
Poster55 The Riverside Inn 27 Jun 01, 2005 05:18 PM // 17:18


All times are GMT. The time now is 09:58 PM // 21:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("